Feb. 15th, 2003

electra310: (Kiki)
So I'm making a new character for LARP. Not for any real reason, as far as I can tell, Hannah isn't in mortal danger right now. But sometimes you just get an idea and have to run with it. Anyhow, I'm making a vampire character out of the very first RPG character I ever created, way back when I was in high school. (Interestingly enough, she's shaking out as a Malkavian, which seems a bit bizarre.) While I was looking for merits and flaws, I came across the Big List of Merits and Flaws I don't know who made it, but he definitely had a sense of humor. Some descriptions I found amusing...

Gall (2) (K:UH): You got moxy, kid. Add an extra die to any Social roll requiring backbone.

Compulsive Speech (aka Big Mouth) (1-2) (S): For whatever reason, you have difficulty sticking to the rule, "If you can't say anything nice, don't say it at all." 1 point makes you talkative and a bit blunt; 2 points makes you a complete prick.

Blind (6) (most): You can't see. This obviously hinders certain perception attempts

One Eye (2) (most): You lack peripheral vision on one side, and you are at a -2 dice difficulty for rolls related to depth-perception. On the upside, you can wear a nifty eyepatch and say "Arrrrr" a lot.

Crack Driver (1) (most): This has been changed to "Expert Driver" in later books, but we all know what this Merit really means: you drive like you're on crack (but can do it without killing anyone). Difficult driving rolls are reduced by 2.

Danger Sense (3) (most): "Oh no! My Spider Senses are tingling!" A successful Perception + Alertness roll, difficulty depending on the situation, will give you a timely sense of foreboding before something bad happens...

Bound (5) (S): You owe some Umbrood, angel, demon, spirit, whatever, and you owe him BIG. This is a Very Bad Thing.

Taint of Corruption (4,7 for Werewolves) (WPG2, K:UH): You are touched by the force of Corruption called the Wyrm by the Garou, and can be detected as a Wyrm creature. This makes you Werewolf bait, and particularly sucks if you are a Werewolf. You also suffer nightmares and are called by Wyrm-creatures to join its side. Get your ass cleansed if you can (this is going to take quite a quest) or else...

Longevity (2) (WPG2): You live long and prosper, and do not suffer aging effects until you are 65-70 years old (90 years old if you're a Shifter).

Diminished Attributes (varies) (M3): Take back 3 freebies per attribute point you choose not to spend in character creation; for example, if you're creating Dippy the Wonder Twerp and only want two points to spend in Mental Attributes instead of three, get 3 freebies.

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